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Xbox 360

90s Throwback - Banjo-Kazooie and the Transition of Physical Media to Modern Times

 

I’ve got a question for you, internet. When was the last time a video game with original characters and an original concept was at the top of your most anticipated list? Can you even remember? Among the slew of Halos, Guitar Heroes, and countless other spin-offs and sequels, there are very rarely original games with all-new characters that catch your eye and propel to the top of your most-wanted list. By all means, it certainly isn’t a terrible thing. I can dig; Rock Band 3 and Fallout: New Vegas are my two most anticipated games of the year, and I truly cannot imagine any as-of-yet unheard of game knocking either of these two from their concrete perches. But this idea of never truly anticipating a new character with his or her new story anymore is something that I have just recently realized. This shift of anticipating a sequel, rather than looking for the newest big thing, is a new and radically different shift in gaming for this current generation.

Coming to this revelation has really got me thinking about new and original concepts and characters in most recent times. I’m nineteen, so truth be told, I’ve pretty much only seen digital downloads as the norm for new, creative ideas, while larger, more robust cookie-cutter FPSs lead the way for physical media. I carry my entire music library in my pocket, Walkman devices are for silly old men that look ready to experience a midlife crisis, and vinyl is as dead to me as that dial-up connection noise AOL always used to make. Is that a bad thing? Of course it isn’t - all media changes over time, and soon enough it will be my generation telling the next about how back in my day, video games used to be played on discs, and newspapers were made of actual paper -- before being laughed at for not having a chip in my brain that shuffles 6,000 songs through my brain stem. New and original ideas used to be gambled on with physical media, instead of this new business model of safely distributing content via the internet in order to reduce the risk of selling a game physically with the profit column in the red. This is a story about such a game, in a time where consoles weren’t connected to the internet, and everybody wanted to be the next Italian plumber.

Back before a time when I jumped ship from my Wii console to properly play Rock Band on the 360, I was an avid gamer loyal to the Nintendo brand and its family of consoles. The Wii gave me a good run and the GameCube had a number of really neat games, but the Nintendo 64 was the console that really spiked my interest in gaming. I could name you dozens of games for the console that I loved with all my heart, but one game in particular stood out head and shoulders above the rest to me. This game, of course, was Banjo-Kazooie.

For those of you painfully unaware of the piece of childhood you so sorely missed out on, Banjo-Kazooie was essentially an adventure game released in 1998 by a developer company known then by the name of Rareware (later changed to simply Rare). The game’s premise was to collect as many golden Jiggies (read: stars) in order to unlock more puzzle levels (read: castle rooms) to ultimately face off against the evil witch, Grunty (read: Bowser), in order to save your little sister (read: princess) in distress. It’s certainly true that the main goal of the game was a concept used just two years previously in Super Mario 64, but the plot was far from what made this game so revolutionary in my mind. What made the game so great was that its cast of characters all had their own personalities – almost certainly ahead of its time in terms of character development, in a gaming generation where consoles revolutionized graphics by giving oranges six polygonal sides rather than four.

There were two main characters in the game, both featured prominently in the title. The leader was Banjo, a cautious brown bear that had yellow hot pants tighter than a mid-nineties Lara Croft as well as a rockin’ blue backpack. The sidekick, situated inside Banjo’s backpack was Kazooie, a female breegull whose temper was oftentimes as red as her feathers. These two very unlikely heroes would combine forces to complete various tasks all while learning new moves to perform along the way, such as flying through the air and smashing baddies/key switches with a rather painful-looking ground pound. The duo was polar opposites in terms of personality, and the game shined in the dialogue between the two leads and their large supporting cast. In an alternate universe, it’s easy to imagine the duo as an interspecies “good cop/bad cop” combination that would break down whichever furry critter stole a poor defenseless stash of nuts and force said critter of his or her guilty crime. Kazooie was the queen of smart-alecky comebacks to NPCs that played with her temper, and Banjo would oftentimes shush Kazooie before she said anything that would change the game’s E rating. It was truly a comedic back-and-forth of jokes that is incredibly original during a video game era that contains little to no character development.

 

On top of the funny dialogue between characters, the game had great fun letting the player know that they were indeed still playing a video game. Banjo-Kazooie didn’t break the fourth wall; it didn’t even bother building one up. The characters knew better than to take themselves seriously, and it really played well with the dry humor of the game. At one point, Kazooie blatantly says that she’s ready to finally win the game, and while it may be true that my seven year old brain found that hilarious, replaying the games on Xbox LIVE have proven to me that the games still maintain a level of humor that even a grown teenager such as myself can crack a smile upon reading. In simpler terms, it’s a game that rivals the Toy Story franchise in terms of the range of audience; children and adults alike can appreciate the humor displayed in Banjo-Kazooie.

Not all of the humor contains a witty dryness to it, though – as with almost every Rare game, the developers do their best to weasel in as many dirty jokes as possible. It’s not easy to catch anything the first time around as a child, but playing the game as an adult helped me come to realize a large amount of subliminal raunchy jokes that nowadays can make me giggle at something inappropriate. Case in point, if you can follow this story: a coconut tree in the middle of a desert valley is surrounded by water but doesn’t have anything to drink. The objective to this situation is to direct Gobi the camel to the tree and ground pound him with enough force to vomit up the reserve of water in his hump in order to water the tree – yes, this is seriously a thing. The (presumably male) tree, when approached, cries out for help and requests water so that he won’t die of thirst. Kazooie (a female, mind you) promptly asks “How’re your nuts?” to which Banjo immediately scolds. Watching this exchange as a teen almost resulted in a double take, as it was extremely surprising that an E-rated game would harbor a dirty joke such as that! Going on a scavenger hunt through the internet revealed many, many vulgar jokes littered throughout the game as well as its sequel, Banjo-Tooie (For the record, my favorite gag is a rock formation in Banjo-Tooie’s Terrydactyland that suspiciously looks like some rather inappropriate parts of a man’s anatomy involving his urinary tract and reproductive system).

This sense of originality in storytelling has been a shining example of how a video game can make a lasting impression in my life, from the day I first played it, all the way into my adult years. Because of this game, I have found that storytelling, rather than graphics, gameplay, or genre, is the key to a great video game. Character development is so, so key in keeping the player absorbed in a game, and to me, as a player and a lover of video games, it’s sometimes a little disheartening to play games that don’t take time to set the tone or develop the characters before tossing you into a gunfight. It’s this very reason why I take a large fancy to these smaller games released through the Xbox LIVE network, because I’m always looking for the next original game that will really pull me in with its characters and its story – something that many, many sequels released today no longer attempt to do.

I encourage you, if you own a 360 console, buy Banjo-Kazooie! If you enjoy a healthy laugh and a lot of imagination, I (and my silly seven year old self) highly recommend it, even if it does still live in a 64-bit era. Give the bird and bear a good spin, and watch and read the joy they have to offer.

Thanks for reading!

HEYRILES RATING:

FIVE ECSTATIC KITTENS (out of a possible five)

 

Get a look at Dead Space 2's multiplayer

 

As time passes so does the time when multiplayer is largely relegated to just FPS and racing titles. And sure Dead Space can be seen as a shooter, the creepy "single player" atmosphere can be easily argued as what made Dead Space ultimately work. Today's gaming landscape has other plans in store though. To hopefully keep players engaged for a longer period of time, multiplayer via Co-op and/or competitive offerings are now the thing to do whether you feel you've asked for it or not. Keeping in line with this is Dead Space 2. Like it or not, Dead Space 2 is jumping on the bandwagon.

After watching the below video, lets borrow from Hideo Kojima with this all inportant question:

Didju rike it?

 

[Via Gametrailers]

Def Jam Rapstar's Fat Joe gives his endorsement

 

Def Jam Rapstar isn't short on big name's in the rap game pimping this title out by not only being in it, but spreading the gospel about how "dope" this game is going to be. In this case -- insert Fat Joe. You know, that same Fat Joe that isn't Heavy D. What? I've met Heavy D ( and yeah, yeah, yeah, who's Heavy D right?). The same can't be said for Fat Joe. I've got to represent, man. Anyway, listen in as Fat Joe drops some good words for Konami's lastest entry into the music game genre they created. Fingers are crossed that this isn't another Rock Revolution in the sales department. 

 

Power Gig: Rise of the SixString full setlist revealed

 

The epic struggle between Music Rhythm games is coming to a head this fall/autumn. No, it's not only between Rock Band and Guitar Hero, but a fourth entrant (What was that Konami "putout" some time ago?) in the scene -- Power Gig: Rise of the SixString. We all know what Guitar Hero and RockBand are ( if you don't how did you arrive at this site?), yet the real question is has every angle been explored?

Other stabs at entering the music game craze have done nothing but crash and burn with the except being DJ Hero, of which is a different type of game of sorts. Either way, does Power Gig Rise of the SixString have a chance? The music is of course a huge part of any games success. Is that enough when the purchase of another peripheral is in the cards? Question upon question is what this all leads to. Developer Seven45 hopes it's exclusive rights to Eric Clapton, Dave Matthews Band, Kid Rock will make a difference. In the past we've seen that catering to the wider audience with simplifying or dumbing down everything is the key when it comes to success (think Wii versus everything else or Guitar Freaks vs Guitar Hero/RockBand). Will going even more hardcore work against the trend this time? Chances are highly unlikely unless Seven45 knows something history doesn't.

The full setlist can be seen after the break.

[Via Examiner]

 

Power Gig: Rise of the SixString full setlist:

A Cursive Memory - Everything
A Love Like PI - Innocent Man
A Perfect Circle - The Hollow
Bad Religion - I Want to Conquer the World
Black Sabbath - The Devil Cried
Breaking Benjamin - Breath
Buckcherry - Tired of You 
Channels - Chivaree
Damiera - Silvertongue
Dave Matthews Band - Funny The Way It Is
Dave Matthews Band - Tripping Billies
Dave Matthews Band - Why I Am
Disturbed - The Night 
Envy on the Coast - Headfirst in the River
Eric Clapton - Layla
Eric Clapton - Lay Down Sally
Eric Clapton - Let It Rain
Firewind - Head Up High
Flyleaf - Again
Godsmack - Awake
I See Stars - Comfortably Confused
Idlewild - Reader and Writers
Incubus - Wish You Were Here 
Jane’s Addiction - Been Caught Stealing
Jet - She's A Genius
John Mayer - No Such Thing
John Mayer - Who Do You Think I Was
John Mayer - Crossroads
Kid Rock - All Summer Long
Kid Rock - Rock 'N' Roll Jesus
Kid Rock - Son of Detroit
Korn - Hold On
Lacuna Coil - Spellbound
Living Colour - Cult of Personality
Mastodon - Crack the Skye
MuteMath - Chaos
New Found Glory - Listen to Your Friends
No Doubt - Platinum Blonde Life 
Ozzy Osbourne - A.V.H.
P.O.D. - Alive 
Paramore - Ignorance
Puddle of Mudd - Blurry
Queens of the Stone Age - You Think I Ain't Worth a Dollar, But I Feel Like a Millionaire
Rage Against the Machine - Bombtrack
Rise Against - Paper Wings
School Boy Humor - Camera Shy
Sick Puppies - You're Going Down
Silversun Pickups - Substitution
Smashing Pumpkins - Cherub Rock
Snow Patrol - Hands Open
So Many Dynamos - Artifacts of Sound
Stevie Ray Vaughan - Couldn't Stand The Weather
Stone Temple Pilots - Plush
Superdrag - Aspartame
Surfer Blood - Swim
Taxpayer - When You When Young
The Academy Is... - His Girl Friday
The Black Keys - Strange Times
The Black Label Society - Retribution
The Donnas - Fall Behind Me
The Fatal Flaw - Don't Start Believing
The Get Up Kids - Martyr Me
The Hives - Tick Tick Boom
The Hounds Below - She's Alchemy
The Offspring - You’re Gonna Go Far Kid
The Paris Riots - Hotel of Infidels
The Tragically Hip - New Orleans Is Sinking
The Used - Blood on My Hands
The Willowz - I Know 
Three Days Grace - Break

NBA 2K11 premier trailer gets it's Michael Jordan on

 

Various sports out there have their few goto names and faces, but none of them have the recognition that the NBA's Micheal Jordan has garnered. It light of that, it is a huge coo for 2K Sports to land Micheal Jordan as this year cover athlete. The term 'hitting the jackpot' couldn't be used more wisely as seen in the below trailer for NBA 2K11 that features not only current day stars, but legends of the past, and of course a lot of Micheal Jordan.

NBA 2K11 releases on October 5th, 2010.