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TVD Music Saturday: Electrixx - 'Tetris'

 

 Any gamer can and should have many a story when it comes to Tetris. Rather it be from the old school original Gameboy or the throwaway phone you might have in your pocket Tetris has had as big of a splash in the videogame world as any, but what tends to stick with most of us is its music. That's when the Electrixx remix of the Tetris theme comes in. Assuming you haven't heard this before prepare to have your mind blown. Tetris is a rather simple game, but the remix Electrixx came up with is just plan insanity for your ears. If you've got a good pair of headphones this would be a good time to employ those bad boys.

Video: Homefront Dev Diary #2

 

 Below is the second, "Large Scale Warefare", in a series of videos looking behind the scenes into the development of this alternate universe affair. 32 player Multiplayer is the new hotness this go around with the focus on, The Ground Control System, Battle Points and how you spend them, plus Large-scale Vehicular Combat. Enjoy!

Ubisoft to Bring Free DLC Love to Assassins Everywhere on December 14th

Well, you literal backstabbers, you can acquire a new target; namely Animus Project Update 1.0. Ubisoft has not only enticed players of Assassin's Creed: Brotherhood with an announcement of upcoming DLC, but has overjoyed them with the idea that it will be 100% free.

The DLC, which hits virtual shelves on December 14th, will include a new mode and a completely new map. The new mode, Advanced Alliance Mode, will be very similar to the existing Alliance Mode, but will definitely be much more challenging.

As far as the new map is concerned, be forewarned, this isn't just a regurgitation or addition to the already enormous streets of Rome. This is a completely new area. The location is said to take place in Normandy, France and will consist of "narrow streets, high-perched bell tower and multi-leveled architecture."

You know what that means, right? You had better put down the multiplayer and finish up that single player of Assassin's Creed: Brotherhood before December 14th hits!

Mark Wahlberg Cast as Nathan Drake in Uncharted Movie

We've been keeping our eye on the potential for an movie franchise based on one of the most cinematic games of all-time, Uncharted, but this looks like it might be the first signs of life in this rumor.

Mark Wahlberg, producer of Entourage and Boardwalk Empire, and star of such movies as The Departed, The Italian Job, and Max Payne, has confirmed to MTV that he has been cast as Nathan Drake, the lead role, in the upcoming Uncharted film. Not only did he confirm that, but he confirmed rumors that the crew was looking to cast Robert De Niro and Joe Pesci in support roles for the film.

We personally love the pick, as he not only has the look of Drake, but also the right amount of quirkiness mixed with bad-assness. Check out our comparison below and let us know how well you think the two guys match up.

 

Rock Band 3 gets more Skynyrd, Bad Company and 38 Special

Every week, Harmonix continues their tradition of being the top providing of downloadable content in video games today. This week, we got John Lennon's entire legendary album, Imagine, and now this week, Rock Band 3 players will be able to download tracks from some very classic artists.

The main event this week will definitely be Lynyrd Skynyrd. Skynyrd, who already has huge hits like "Gimme Three Steps", "Simple Man" and "Free Bird" on Rock Band, will be providing even more of their classics, including the coveted "Tuesday's Gone" and "Sweet Home Alabama".

Supporting acts from next week include 38 Special and Bad Company. 38 Special will be bringing their hit "Hold on Loosely" and Bad Company will be providing "Can't Get Enough". People may remember "Hold on Loosely" from Guitar Hero Encore: Rocks the 80's, which should foster some good memories.

The tracks will be $2 a piece or $7 for the Lynyrd Skynyrd four-pack. Also, if you own a Pro-Guitar controller, you can upgrade all of the charts (except for "Tuesday's Gone") for an additional $1 each. Check out the full list below and get ready to take things to the south this Tuesday!

Review: Sonic Colors

Look, we all know that the Sonic series isn't quite what it was at one point. During the Genesis years, Sonic was THE series. He was the obvious number one competitor to Mario and his attitude mixed with his fast-paced gameplay actually made him the favorite of many for several years. He has had some serious difficulty in his transition to the 3D realm, however. The Sonic Adventure series was fun, but definitely lacked polish in some areas. From there, it just went downhill with Sonic Heroes, Shadow the Hedgehog (which we personally loved!) and all culminated with the disastrous effort known as Sonic the Hedgehog (2006). Even Sega's reimagining of the series, Sonic the Hedgehog 4 left many scratching their heads (it certainly did that to us).

That isn't to say there haven't been moments of redemption for our favorite blue blur. Sonic Unleashed was certainly a step in the right direction, despite some of the tedious levels that were associated with the downright silly WereHog mechanic. Now, Sonic Colors, which many are calling the game that is bringing Sonic and his furry companions back to glory, has hit the Wii and as die-hard Sonic fans for the better part of two decades, we could not be more excited! We've learned to be cautiously optimistic with Sonic as of late, so we find ourselves stuck asking, will the title stack up to the hype, or will it go the route of the previous two Wii Sonic releases?

The first thing you'll notice when you start your game of Sonic Colors is, well, the colors. The game is beautifully designed and certainly lives up to its name. From the level design and setting, to the various effects that Sonic can use through those very levels, the beauty of Sonic Colors is consistently impressive and never dull. The title seems as though its pushing the Wii's power to the limit, however. We continually caught ourselves wishing that we could experience the title in true high definition, but that does not mean it's not one of the best looking titles on the Wii currently.

Another thing you'll notice is that the entire game gives off a kind of Mario Galaxy vibe. The game takes place in an outer space setting, and for much of the game, the background features a planetary view, so that might be the bulk of the reasoning behind that vibe. The other reason is certainly the soundtrack, particularly that of the title screen. The soundtrack has a very epic sound to it, which is definitely reminiscent of that of Mario Galaxy.

The setting of the title is a giant amusement park in outer space that Dr. Robotnik (we still hate the name Dr. Eggman) has designed apparently in order to atone for his past transgressions. He makes it very public that this is his logic and it is in no way associated with any diabolical scheme that he has. This message comes across as very obviously inaccurate, but definitely sets the tone for the rest of the game's dialog.

The dialog is something that Sega has definitely finally gotten right within the Sonic series. In the past 15 years, Sega has tried to move the dialog in Sonic games from being anime-esque, to taking itself way too seriously, to even unsuccessfully taking a page out of Final Fantasy's page with Sonic 2006. The dialog in Sonic Colors is masterfully tongue-in-cheek. The characters spend the entire time goofing on each other and cracking jokes in the style of old-school Saturday morning cartoons. Sure, it may get a little too goofy at times for the tastes of many adults, but for kids and adults that just want to play a fun Sonic game, the dialog is the best it's been in the series.

Another change that has definitely affected the game for the better has been the navigation between the levels. Rather than having Sonic and friends run to a hub within an open world, as we saw in Sonic Adventure and Sonic Unleashed, they took a page out of Nintendo's book and just made hub maps, much like was seen in games like Donkey Kong Country and New Super Mario Bros. Wii. This means that characters will have no trouble accessing the exact level they want to access and there is non-stop action, aside from the well-executed cutscenes.

The gameplay is, quite simply, the best Sonic has ever been in 3D. He can sometimes feel as though he's on skates and the action can come at you too fast at times, but there is no doubt that the gameplay doesn't get in the way of the fun, as it has in past titles. Sega has even realized that some people just can't get into platformers that use the Wii Remote, so players have the option to use the GameCube controller to play the title. We still aren't incredibly fond of the awkward design of the GameCube controller, but it will definitely please those that don't like using the Wii Remote and Nunchuck. Due to this dynamic, we are curious as to why Sega chose to not bring the title to the PS3 and Xbox 360 as well.

As Sonic progresses through the levels of the game, he'll come across various types of aliens, or Wisps. These aliens, which he is bent on saving from Dr. Eggman, enable him to use special powers. From a laser-like shot that allows him to blast through a portion of a level, to an orange rocket powerup that shoots Sonic high up into the air, the power-ups are always fun to use and feel like they are anything but a novelty.

The largest issue that has plagued the Sonic Team since Sonic's transition into 3D is the issue of level design. From the issue of of the camera getting in the way to the over abundance of instant kill bottomless pits, players have become unnecessarily frustrated with the overall design. With Sonic the Hedgehog 4, players and critics applauded the branching level design, but Sonic Colors is the first 3D game that we can honestly say has excellently designed levels.

The levels see Sonic running from point A to point B as fast as he can, which really gives the game an old school feel. To top that notion off, the game also has a large number of 2D or 2.5D levels that work better than anything we saw in Sonic 4. The sense of speed and the excellent platforming dwarfs that of Sonic 4 and Sonic Colors also got the homing attack right, which is something Sonic 4 neglected to do. In fact, the only thing that Sega didn't quite do right in this regard lies in the fact that the later levels tend to throw a few of the cheap deaths at the player.

One incredibly cool thing that Sega added to this title is something called a "Sonic Simulator". It's accessible the same way any of the levels are in the story mode, and allows for multiplayer. The player chooses one of several levels in a level select that is styled like the classic arcade machines from 80's. From there the player will be placed in a virtual training style of world that looks very similar to the Animus training modules found in Assassin's Creed: Brotherhood. From there, the player will race through the levels trying to get the highest grade possible. This works very well in multiplayer and gives that old school feel that we got from Sonic 3 multiplayer.

Sonic Colors is a game that fans will hopefully give a chance. After the massive hype of Sonic the Hedgehog 4, Sonic Colors seemed to get somewhat buried commercially since it is only for the Wii. After games like Sonic Unleashed, Sonic and the Secret Rings, and Sonic and the Black Knight, we were honestly just waiting for the gimmick of Sonic Colors to present itself. While the Wisp aliens provide an interesting dynamic to gameplay, we wouldn't consider it a gimmick per se. Instead of a game that uses a gimmick as a crutch to poor design and gameplay, Sonic Team seems to have received the fans' message loud and clear.

Sonic Colors doesn't rely on petty gameplay gimmicks to sell the title. Instead, Colors brings to the table an excellent gameplay engine, great level design, expedited level select that allows for nonstop action, beautiful graphics and some very entertaining interactions between characters. If Sega is able to successfully turn the Sonic franchise around and bring it back to it's heyday with the next few releases, Sonic Colors should be looked at as the point that brought it back from the brink and put it in the right direction.