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GameFly Begins Using FastReturn to Decrease Shipping Time!

If you're anything like us, you have a very love-hate relationship with the online game renting service, GameFly. The service has an amazing inventory ranging from brand new to last generation games, but there have always been a few issues.

The main issue that most people have is that it can be very difficult to get new games. GameFly has gotten noticeably better about stocking newer titles as of late, but the issue of shipping/receiving time has remained the elephant in the room.

Today, GameFly began utilizing a similar service to that of Netflix in order to decrease time in between games. With FastReturn, the United States Postal Service will scan the game upon receipt and let GameFly know that the game is on its way. Once GameFly hears about this, they will ready your next game for shipment and send it on its way to your home! This shows amazing promise and will do wonders to increase customer satisfaction.

Check out the full details regarding this announcement below and click here to get started with GameFly and you'll also get a free month of renting in the process!

In partnership with the U.S. Postal Service, GameFly has launched our FastReturn® service to improve turnaround time. This means improved shipping times for GameFly members!

FastReturn® will start the processing of your next game as soon as we receive confirmation from the U.S. Postal Service that a game has been returned in the mail. You may no longer need to wait until we receive the returned game in our warehouse before we send the next available game in Your GameQ!

NOTE: The USPS does not have scanning equipment in all locations. Therefore, not all GameFly members will be able to participate in this service.

TVD Music Saturday: Sonic the Hedgehog 2 'Above the Sky'

 

"Can I get a chili dog, please?"

 

*This will be the last time I pull anything from Sonic 2 for a long while, I swear folks.

Courtesy of OverClocked Remix comes a very smooth piano arrangement of Sonic 2's 'Above the Sky' theme (you know, the one you hear after defeating Dr.Robotnik's robot and destroying his space station) from ReMixer WillRock. Besides this take on 'Above the Sky' being really well done -- the entire piece isn't done on a real piano, but from the sounds of it you'd hardly know if you weren't told about that neat little fact. Enjoy!

• Game: Sonic the Hedgehog 2 (Sega, 1992, GEN)
• ReMixer(s): WillRock
• Composer(s): Masato Nakamura
• Song(s): 'Angel Island Zone: Act 1', 'Ending'
• Posted: 2010-11-10, evaluated by the judges

[More info can be found on the ReMix page over at OCRemix.]

Is this you when you play Street Fighter?

 

Ever play a videogame and have an exorbitant amount of rage toward said game only to keep coming back for more? Sure you have. That's the sort of thing that separates a "gamer" from everyone else who quits upon their first occurrence with the endemic and inevitable stares at the ground and/or sky with a first or third person game. When it comes to a fighting game though, the precision of control needed to do certain things is at the up most importance, but when an input is keyed only for that action to not occur on screen is when feats of rage are bound to ensue. 

I personally play a lot of Street Fighter of any flavor (especially Super with "Vanilla" originally of course) and the below video is most definitely something that I can safely say I've done may times over. If you don't like or care to hear profane language or if NSFW means anything to you you might want to hedge your bets on watching this video otherwise welcome home. "Shit just got real" for this Super Street Fighter IV player. I've been there on a near daily occurrence and I'm sure you have too.

Video: Homefront Dev Diary #1

 

THQ's newest IP in Homefront is set to take the gaming world by storm come 2011. Insight into this new FPS can only be fitting if it were to come in the form of a developer diary and so shall it be done. Below is the first, "The World of Homefront", in a series of videos looking behind the scenes into the development of this alternate universe affair. Enjoy!

TVD Music Saturday: Sonic the Hedgehog 2

 

The site was down for an undetermined amount of time on what was then Friday, so here come's TVD Music Saturday this week. Doing so, lets take it back to the early 1990's. Nintendo and Sega are battling it out for console supremacy. Sega does what Nintendon't, right? Well, it doesn't matter this day and age, but there was one thing that can universally be agreed upon. Sonic the Hedgehog had some kick-ass music. Mario was in its own way just as cool, yet the game music that sticks with me to this day most is from Sonic the Hedgehog 2. I kid you not when I say I can hum/sing or what have you -- every track from Sonic 2 in or out of order on a whim like the game just came out yesterday.

Forgetting the history of Sonic past Sonic 2, there's no mistaking the fact that I and many other's who grew up (us 80's/early 90's kids) with Sonic in their lives will never tire of the soundtrack of Sonic 2. Outside of the forgetful Aquatic Ruin track (hey, duds are even in Sonic 2) every track in that game is masterful. Saying "they don't make music like they used to" normally signal's that you're officially old and  that statement would be true in some terms. Yet, if being old (mind you I haven't hit 30 yet) means you can now appreciate the splendor of Sonic 2's music then bring on the old jokes kiddo's. The Mystic Cave Zone aided by the "Blast Processing" of the Genesis/Mega Drive with its Yamaha YM 2612 sound chip is what videogame audio dreams are made of. Who would have thought a videogame could actually have creepy music that gave you the illusion of being in a forest after an era of 1 pixel blocks were the mediums representations of humanoids prior?

Like many, the Chemical Plant Zone track is ingrained into the minds of gamers everywhere who played this game at its golden time in 1992 as a kid.