Eurogamer
"What's happened is that Sam's been betrayed. Drawn back to Third Echelon after a couple of years minding his own business, he becomes the victim of some sort of conspiracy that leaves him a fugitive, unsupported by his former crutches. Everyone he ever worked with is now after him. He has to source his weapons and tools from the black market. He's no longer in a catsuit and the iconic night-vision headset's gone too. Instead he's wearing a hoodie, with a ragged beard and longer hair, and the section we're shown, along with the meat of the game, is about uncovering the truth without falling into the hands of law enforcement."
"We've been working very closely with the fans from the beginning," he insists. "Their first reaction was, 'What's going on? Where's Sam?' And then they discovered these new possibilities, this new mechanic and they said, 'That looks awesome. I want to play it.'" Right. "To us, it's a nice way to expand the brand because Ubisoft is a nice company and you can push it hard with innovation, especially in Splinter Cell, and sometimes when you want to push innovation you need to adapt your creative direction to fit the kind of gameplay you want to provide."
[Eurogamer]
-Brandon "Hoosierdaddy812" Petesch-