Left 4 Dead getting all patched up (eventually on the 360)


Back when Left 4 Dead released late last year in November gamers who were savvy enough from prior experience with the Orange Box were immediately concerned about the amount and more applicable in this case, the timeliness of the support that the Orange Box would get on the Xbox 360. Well, as it turns out over a year later, the concern was well warranted as the game has only seen a few patches based around getting the game to a better playable state with none of the content updates it’s PC brethren has received since then.

Jumping back to Left 4 Dead, it hasn’t been long enough to see if Left 4 Dead will see the same fate. Then comes the news of Left for Dead getting it’s first real update.  Unfortunately, that update will be seen on PC as of now and not the Xbox 360 as of yet. Fine, but times a ticking, right?

Meanwhile, the update will be made available to Xbox 360 players in the coming weeks.

*As for the update, check after the break for what it will entail.

Left 4 Dead Update Released [Steam News]

-William “thewilleffect” Bell-


  • Fixed Survivors being able to climb surfaces marked for versus infected only
  • Fixed a class of SurvivorBot bugs dealing with rescuing downed players
  • Players can no longer grab ladders while flying through the air after a Tank punch
  • Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises
  • Improved loading time
  • Fixed mini-gun physics exploit
  • Fixed propane tanks (and other physics objects) causing players to fall through elevators
  • Fixed rare achievement bug issues
  • Fixed several map exploits
  • Fixed various match making issues
  • Fixed NAT traversal issues

Versus Changes
  • Added HUD elements to show status of other infected players
  • Changed color of infected player name in chat to red
  • Fixed exploit where players could spawn infected bots
  • Fixed instance where a Survivor changing to the infected team would be attacked by infected bots
  • Normalized special infected melee damage
  • Made the following client commands cheat protected: "Kill" and "explode"
  • Fixed exploit where infected players could run away and teleport back to gain health
  • Players can only change teams once per map
  • Players can't change teams while other players are still loading
  • Tank spawns at the same % through the map for both teams in versus mode
  • Made the Tank and Witch spawn directly on the escape route
  • Increased chance of getting the Tank or Witch
  • Fixed team swap issue

  • Easier to pounce a Survivor who is meleeing
  • Increased Minimum damage a Hunter pounce does

  • Fixed Smoker tongue tolerance
  • Smoker now has to be killed or the tongue destroyed for the tongue to break
  • Survivors cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging
  • Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer
  • Fixed cases where the ability timer was not using the correct time
  • Fixed case where you could point at a Survivor but not register a tongue hit
  • Fixed Smoker tongue not targeting and landing properly through PZ ghosts
  • Smoker tongue does damage every second while dragging paralyzed Survivors

  • Bashable objects now appear with a red glow
  • Tanks hitting a car with an alarm disables the alarm permanently
  • Tank frustration timer is only reset by hitting Survivors with rocks or fists
  • Reduced autoshotgun damage against Tanks

  • Witch spawns at the same % through the map for both teams
  • Avoids spawning within a certain % of the tank
  • Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors