Review: Sorcerer's Lair for Pinball FX2


In the name of full disclosure, Pinball FX2 is currently my second favorite game on Xbox Live Arcade at the moment (second only to Burnout Crash… for now).  This admission puts me in the convenient position to be both easily excited but difficult to impress.  Is it not true that the hardest people to impress are the biggest fans?

So I can say this with my unique perspective: Sorcerer’s Lair is amazing.  Game. Set. Match. You can stop reading.  Lucky PS3 pinballers have had this table for quite a while. Honestly, I’ve never been a fan of exclusive tables so I’m glad to see Zen Studios sharing their purple gloomy citadel table with Xbox Fans. 


One of my favorite bits of this new table is is the use of mini-games (without flippers) when you gain access to the secret areas.  It really changes things up for you.  Also, there are a few new effects that add some eye candy to the mix like a spectrally charged pinball.  Truth be told, if you liked the other Pinball FX2 tables, you’ll love this one.


However, there one issue that made me want to throw my controller.  It is far too easy to lose a ball down the left return.  On multiple occasions I would lose a ball between the center flippers only to have it saved.  When the saved ball fired back into the bumpers, it immediately went down the left return and it was game over without me even touching the ball.  I hope they can fix that tiny flaw.


If you can over look that one annoyance, I recommend you pick up Sorcerer’s Lair on Xbox Live Marketplace for 240 MSP.