Loading...

Sonic the Hedgehog

TVD Music Saturday for September 7th, 2013 ( Marble Zone)

Every Saturday you'll find a new track of music to enjoy of the videogame related variety. What you'll find hear is music that might not necessarily be music directly from a videogame, but be inspired by it at the very least.

This week is another track from Sonic the Hedgehog. A level in Sonic the Hedgehog I truely hated as a kid, Sonic's Marble Zone level is only the second level of the game which is what made matters worse as it came off like an unnecessary difficulty spike almost immediately. Despite the challenge in platforming as a kid though I still loved the music as it's amazingly memorable. This version of Marble Zone comes from Devin Taylor's D-Tech

D Tech
$13.98
By Devin Taylor
Buy on Amazon

TVD Music Saturday for August 17, 2013 (I'm Fast)

Every Saturday you'll find a new track of music to enjoy of the videogame related variety. What you'll find hear is music that might not necessarily be music directly from a videogame, but be inspired by it at the very least.

In a turn for the bizarre this week comes I'm Fast (Sonic the Hedgehog Rap) by Hiimrawn. A track from 2011, I'm Fast is something that I'm sure Sega would disavowal any knowledge of. This is one of the weirdest yet funny and vulgar songs you'll ever hear. I'm Fast has it all. Sonic, Tails, Amy Rose, Knuckles, and Dr. Robotnik in the most bizarre context you'll likely ever see (as the video is available below).

I'm Fast (Clean Version)

I'm Fast ( Original/Explicit version) 

Review: Sonic the Hedgehog 4: Episode 1

16 years. It's been 16 LONG years since Sonic the Hedgehog 3 came out. Since then, we've gotten great games like Sonic & Knuckles and Sonic CD, but no Sonic 4. We've also had our fair share of subpar titles, which any casual or hardcore Sonic fan will be quick to remind you. After over a decade, however, Sonic Team has decided to bring its beloved Hedgehog back to his very solid roots; the 2D console game.

Sonic the Hedgehog 4 has been hyped as the game that will bring the Blue Blur back to his glory days, but can this new title live up to that near impossible expectation, or will it just leave more fans struggling to defend their favorite video game icon? Let's just say this: it certainly doesn't bring Sonic back to his days of old.

Upon selecting the title from your respective console's desktop, you'll be greeted with the nostalgic "SEGA!" soundbyte. If that doesn't get you excited to run from left to right at a blistering pace, we don't know what will.

Once you start the title, you'll notice the nice fresh coat of paint that has been given to the title. Looking at the graphics, the title looks crisp, but Sonic just looks like he sticks out off of the background. The way Sonic interacts with the environment is fine, but his motions seem very unnatural. When he flies through the air, the motion looks awkward, but the biggest issue comes with the way he speeds up.

Once Sonic starts moving, he picks up speed, but his animations look like he's still walking or jogging. This is also reflected in the physics, which are at the point that they are both awkward and a problem with the core gameplay.

The gameplay is the main issue that older Sonic fans will find with this title. The controls are very much the same as Sonic 2, which doesn't sound like a problem at all, but when combined with the new physics, the unimaginative level design and the strange inclusion of the homing attack from the 3D titles, it just doesn't feel right. In fact, even as you come to the end of this very short title, you still don't feel used to the gameplay mechanics. The best way to describe the gameplay has to be "counter-intuitive."

Creative level design is where the 2D Sonic games have always florished. One would think that in the nearly 15 years since the most recent 2D console release, Sonic Team would have come up with some original level designs that could have been used for the grand re-entering into the genre. Unfortunately, original ideas are few and far between. Nearly every nuance and challenge in each level has been lifted from a previous game in the series.

The game is incredibly short, consisting of only four Zones. The first zone is basically the typical Green Hill Zone-type zone from Sonic the Hedgehog. The second zone is essentially a rip-off of Sonic 3's Casino Night Zone. The third zone is he most original zone, but still borrows many elements from Sonic & Knuckles' Sandopolis Zone. The final zone, the Mad Gear Zone, is basically an amalgamation of every previous final zone found in a 2D Sonic title.

Each zone does have its own gimmicks, however, which gives the title a bit of a fresher feel. From running through a dark area lighting bombs and torches with a flame you carry, to overturning cards to gain items and rings, this is where the most original ideas come to life. There's even cart-based segments like those found in Donkey Kong Country, but they end up feeling too scripted and very brief.

Boss battles have also been a bright spot in the Sonic franchise in the past, as well. Unfortunately, nearly every element of every Boss Battle found in Sonic 4: Episode 1 has been taken from previous battles. The most infuriating moment came at the end of the final zone. Dr. Eggman (a name that desperately needs to go back to Dr. Robotnik) and Sonic blast into space and unlocks a new world. Sega bills this world as an epic "Final Showdown in Space".

All this amounts to is Sonic fighting through all of the previous boss battles from earlier in the game. Once you make it through this insulting final level, you are greeted with the most incredible slap in the face. The final showdown is none other than another boss stolen from a previous Sonic title, the final boss from Sonic 2.

The final straw for this game has to be the length, or lack thereof. Four zones is not nearly enough to justify the price tag, especially when long, enjoyable titles like Dead Rising: Case Zero are only $5. To put things in perspective, the original Sonic the Hedgehog, which was released in 1991, had six zones. There is no reason that Sonic 4: Episode 1 should be charging $15, the price of a premium Xbox Live, PSN or WiiWare title. The fact of the matter is, though there are save and level select features, it is incredibly easy to beat the game in one sitting. The only redeeming part of the game's length is the fact that the search for Chaos Emeralds are back, which can allow you to re-attain Super Sonic status yet again.

There is no doubt that Sega wanted this game to succeed. They put a lot of work into it and even delayed the title by a full season, but the game still feels empty and rushed. There's no reason that this title should play like this. Sonic used to be about precision and speed, but Sonic 4 strips those aspects from the title. The biggest travesty is the fact that nearly everything in this game has been seen before in previous titles. The game puts all of its eggs into one basket: nostalgia. Nostalgia was obviously what everyone was looking for when they went for this title, but it can't fuel a title on its own. There has to be some innovation and sense of progression in order for the title to earn the right to be called a sequel to the great Sonic 3/Sonic & Knuckles. To be perfectly blunt, this game is nothing more than a glorified remake.

Here's an idea: why not keep it to one release? Why bring it out episodically? There's no reason that they couldn't have delayed it until 2011 and made it one full title, much like the company's previous main competition, Nintendo, has done in the past with the New Super Mario Bros. franchise. Sonic 4 was supposed to reaffirm a sense of hope in the Sonic franchise, but instead all the game did was make the remaining believers question their faith. If you are still curious about the title, do yourself a favor and check out the trial version first.

XBLA Review: Sonic Adventure

In 1999, my perception of video games was changed forever. The Sega Dreamcast, which was, at that time, the most powerful machine on the market, came out and featured the 3D re-imagining of the Sonic the Hedgehog series, entitled, Sonic Adventure.

The title was a pivotal title in the franchise and really set a new standard for the platforming genre. The game did a phenomenal job of taking levels that look like they are ripped straight from the 2D Sonic games, and transforming them into the 3D realm.

Despite all the innovation, in the eyes of many, the title was far less than stellar. Despite the great points, there are certainly enormous, unavoidable issues that cannot be ignored and have only become amplified with age.

Before we get into the issues that exist with the title, let's examine how the title's presentation has held up over the years. The first thing the player will be greeted with upon entering the title is a fantastic opening cutscene.

For those that are seeing it for the first time, the graphics hardly look like they've been out for 11 years. The CGI is incredibly advanced for it's time and the soundtrack featuring Crush 40 is fantastic. For those that have seen it and remember the game from it's Dreamcast days, this cutscene will act as a welcoming back with a heavy dose of nostalgia.

For how old the title is, the game really does look great. There's definite signs of aging, but the gameplay doesn't look terrible and certainly looks good for an Xbox Live Arcade title. The sense of speed has always been great and while it's definitely not as fast as newer titles like Sonic Unleashed, it's definitely faster than most titles today.


The issue with the speed is that the technology wasn't quite fine-tuned enough to keep up with Sonic's speed, as you'll notice parts of the level loading in the distance as you run through levels at top speed. The loading never causes any major hiccups in gameplay, though there will be some framerate drops from time to time.

The only real issues with the presentation lie in the actual port-job itself. The most noticeable issue is with the aspect ratio. If you have a widescreen television, blue bars will appear on either side of the screen, which is to compensate for the fact that the game was not originally made in widescreen format. The other problems are in the audio. A few minor audio glitches exist from the port, but it's mostly just an absence of background sounds in cutscenes.

Despite the terrible lip-syncing and mostly embarrassing, the presenation was never the issue of contention with Sonic Adventure. The problems that critics always pointed out were the awful camera and the awkward controls. Unfortunately, both of those issues are still present and they have only become worse with age.

The camera is pretty rough, to be perfectly honest. While players can control the camera with their right stick, it does little to remedy the issue. Players will find themselves falling to their deaths or running right into enemies due to the camera angle. If you look back at reviews from when this title came out, you'll notice that this is actually one of the only negative things pointed out.

The gameplay of Sonic Adventure is a peculiar case. The strength of the gameplay is that it is diverse, as you can choose between several different characters, each with their own abilities and style of gameplay. Sonic runs through the levels very quickly and uses various platforming elements and Tails goes through levels slower than Sonic, but can fly, which adds to the platforming fun, but the gameplay only gets more varying from them.

Knuckles has the ability to glide and climb, but rather than making it from one point to another, his missions are focussed around finding shards of the Master Emerald. Despite their fresh ideas, these treasure hunting levels are one of the main downsides of the game. The missions are overly frustrating and really serve simply to elongate the time that the players will spend on the title.


While those are the three main characters, there are three other shortened stories from some of the franchise's auxiliary characters. Amy, from Sonic CD, makes an appearance as a playable character. In her story, you are working to escape from a pursuing robot the whole time, with only a giant mallet as your weapon. E-102 Gamma is a robot designed by Dr. Robotnik, but becomes self-aware and goes on a one-bot mission against the dictator. The rogue bot's story is probably the most fun and focuses on slowly and methodically going through missions and blowing everything up on the way to the goal.

The final story is definitely the most questionable one. Big the Cat, a new character in the Sonic series, has an incredibly slow pace and has missions that are centered around... fishing. When you think of Sonic, you don't exactly think about fishing, an activity that relies on patience as it's main key to success. The story is interesting, but overall the gameplay is frustrating and very tiring after even just one mission.

After beating all of the stories, a seventh story mode unlocks that features one final, epic battle between the team and Chaos, the most well-developed boss in the Sonic franchise. The fight is laid on a bed of Crush 40's "Open Your Heart", which gives it an amazing feeling, but by the time you beat the battle, you'll be sick of it.

If playing through missions at a blistering pace isn't really your thing, there are other actviities to do in Sonic Adventure. The most notorious activity is definitely the Chao mini-game. The mini-game acts much like virtual pet game, where you adopt a Chao and raise, feed and even train it to compete in races. It's fun and can definitely pass the time if you are sick of running from Point A to Point B.

Other than that, you can spend your time collecting emblems throughout the Sonic Adventure maps and missions. Each mission consists of three sub-missions (much like Mario 64 did), so there are three emblems to get from each mission. In addition to those emblems, there are also emblems to find throughout the various maps. Some can be pretty challenging to hunt down, so those that are completionists might have their work cut out for them. If all else fails, you can always take a break and blow stuff up as E-102 or play some pinball at the casino as Sonic.

All in all, Sonic Adventure acts as the perfect introduction to the line of Dreamcast titles coming out on current generation consoles, just as it was a perfect introduction to the Dreamcast itself. There are definitely problems that are brought about from the port, as well as the game's age, but the gameplay is fun most of the time and the issues can often be circumvented.

We're actually all still wishing that Sega would just continue with the Sonic Adventure series, rather than try to revitalize the 3D Sonic games with gimmicks, as they did in Sonic Unleashed and Sonic Heroes. If you've ever been curious to check out a good 3D Sonic the Hedgehog title, Sonic Adventure might just be the one to help you check that goal off your list.